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I love when dunkey is so passionate about a game that he doesn't mention knack even once throughout the video
@crea the chi boi from where comes this knack 2 babyyyy ? he never mentioned it in any knack review
this moment when knack 2 has more views than this elden ring video
KNACK 2 BABBYYYYYY
“Not bad, knack, not bad”
THIS IS ONE OF THE FEW GAMES THAT OUTCLASS KNACK IN EVERY WAY
I don’t think I’ve ever been more frustrated with a game ever in my life10/10
@Vident I love Hollow Knight, I don't think its all that difficult all things considered. I've only beaten it once and that was a few years ago but I remember it being a pretty balanced challenge for the most part. I've played an ass-ton of Metroid over the course of my life though so maybe I'm just good at that type of game.
You should try Hollow Knight. Never ever have I had such a love-hate relationship with a game. And I’m not even talking about the path of pain.
It's the Getting Over It of open world games
Elden Ring is like gambling with a 1% chance to win or 15% if you can hit fast enough, but to compensate for that you can just find the password to the hack the gambling machine in some random chest somewhere or dropped by murdering the guards that are over in another city for some reason.
Hardest game I've ever played and the first game that made me lose my sanity5/5
That moment when you are wielding in each hand a colossal greatsword of black meteorite steel, etched with gravity defying magic runes, taken from the corpse of a warrior demi god who once had enough power to halt the very motion of stars, but you're getting slaughtered by rats because their teeth are apparently as strong as my swords
Don't forgot the part where he was *still* stopping the stars after his mind and body were rotted away by the Scarlet rot
or that fking dog that can 1 hit your entire bigass health bar
@Kaizen the google translate button is telling me that "elden rat" means "the fire went out" hahaha
Rats are actually the vessels of the evil twin of the Greater Will! And dogs.
You definitely don't seem to do as much damage as the normal enemies. They're a bit overpowered. I get why... but still.
My favorite part was watching the bosses do a 30 hit combo, dodging it perfectly then failing to get a counterhit because they landed too far away. Great game nonetheless
This comment screams early days syndrome lol
This is why Maliketh took me 4 hours.
same thing happens in dark souls
@Cupriferous Catalyst perfectly dodging the 30 attack combo to punish them with maybe one or two melee hits... :(
@WorKSimi ong that mf always gotta jump away when I'm about to hit him
The worst part of this game is that none of the bosses challenge you to a Space Jam-style basketball game.
@Chambooey You win elden ring comment section for today
I've been waiting for someone to say this since the game came out.
Man when you fight Hoarah Loux, YOU ARE the basketball
Rather than turn enemy damage down, I think the player needs to be able to increase their damage mitigation actively, more. Leveling up your stats should have a greater effect on it as you scale later into the game, where the damage starts to actually become a problem.
Man, they really wasted the opportunity to re-introduce upgrading your armors. A lot of people sleep on this features because Le Fashion Souls™ but if they truly recognize the value of simply having more options in a fking RPG, they would've known what's good for them.
@sleepy_dandelion Not dick measuring, just saying that experience will determine outcome. Elden Ring is easily the most fair game they have made to date.
@goggles789 yeah....I'm talking about endgame mainly, rest of the game is not a problem. Plus, I'm not here for a dick measurement contest since I don't even have one and I'd lose by default I guess. I'm currently on my third run, maybe it will get better as I play on. Surely I'll learn more and more and I'll get better and better. Still, I played all other From games and I feel that this one is the most uneven in terms of balance, fairness and bullshittery.
@sleepy_dandelion There are plenty of times to attack in between different attack strings. Most of the bosses actually only use slow, single attacks. There's just a couple bosses that are spammy, such as Godwyn, Malenia, or Morgot, and even with those they offer plenty of time to attack in between. It's just a matter of learning the timing. Sure, if you only play once and never again, that may be hard to understand, but for people who try to master the game, we see the attacks of opportunity.
@goggles789 first time I used Mimic Tear through the whole game and yeah, honestly that made the game a breeze and not very enjoyable. NG+ I did all major bosses solo and surely that went better (as far as fun go). But I still have some gripes with the damage balancing (in the endgame) and some of the decisions behind certain bosses. Sometimes it feels like watching a movie. Very cool surely, but when tf it's my time to act? Or certain moves are so flashy that you cannot understand wtf it's going on. It's all very overwhelming but not always in a good way.
The damage near endgame is indeed a problem. Leveling your vigor to softcap is supposed to give you more chances to recover from fucking up. It's not supposed to be a minimum requirement to prevent a single mistake from killing you.You shouldn't have to level your vigor to softcap to prevent the game from feeling like you're doing a SL1 challenge run. When I want that experience I'll choose it by keeping my vigor low.The fact that you can get 1-shot with 40+ vigor and 33%DR in NG is absurd, but merely one extreme of the issue. Pack leader mobs can 2-shot you with attacks that are as swift as an R1 from a straight sword. Mobs can turn a single hit into a guaranteed second hit that will 2-shot you.During my first playthough, I pumped my vigor from 27 to 40+ because I wanted some leeway. I was using dual daggers, favoring ripostes with the critical hit hp recovery talisman. I wanted that HP leeway so that when I took a hit from a trash mob, or got clipped by a swift boss attack, or missed a parry by a few frames, I wouldn't HAVE to top off to prevent one more mistake from killing me. If I could get a critical hit without fucking up again I could recover from the initial mistake.But near endgame that leeway disappeared. I stopped using the critical heal talisman because I could no longer use it safely. I stopped trying to learn parry timing because a single small mistake, a single misread of enemies with timing mixups, could easily kill me. Often you lose so much HP from a single mistake that a single flask can't even put you back to safety. It's not like this was a single boss my build was poor against. It's entire areas: bosses, mini-bosses, tough mobs, and even trash mobs included; Multiple areas even!
@Massakre8492nd what do you mean? Ds1, 2, and 3 didn't have these problems
@Tyler Lackey ok
@Massakre8492nd man you're like a caricature lol you're the reason negative stereotypes are created and maintained
@goggles789 the final boss's move is fine... but Ludwig, Maria, Orphan, Laurence, the shark giants can absolutely chunk massive bits of health from you for simple attacks. That was my experience at 30 vigour +hp runes anyway iirc. Also remember how people complained about Midir's damage and hp, and now they're saying he's amazing and shit?I just finished ER with 40 vigour and the only things I remember being as damaging as everyone here says are Commander Niall's forward kick, Waterfowl Dance, and Elden Beast's grab. Where tf is everything else I see get complained about? Did they nerf these things?
"You don't understand, this game is EASY. Jusy switch to a bleed arcana mage long distance mimic tear build"-People who says this is balanced
@Cellar Door "I can beat the game naked with a wood club""Elden ring is a hard game"Pick one tbh. If the game is easy enough you can beat it with no gear then why do we hear about it being difficult?People say that as if it shows that they are good but really it just means the game has zero balance.
@Zack Mcracken Because the game is made to be played (and completed) by the average gamer. The reason you didnt find it difficult is that it wasnt.
@it’s morbin time! It is. Elden Ring has many broken builds.
@enzo mondet "no the game doesn’t seem unbalanced, if you have the level and the experience you can roll over each boss,"And you're saying this... as PROOF its balanced. How delusional can you be? Elden Ring is balanced the way Pokemon is balanced = It isnt.
@mmsL125 I did that too recently. But with Comet Azur aka. Deathstar Laser. He got locked in his cast animation for the seals so he just stood there and swallowed the entire thing until he died.
The health bar is a ruse. You have 3 hearts like in Legend of Zelda: A Link to the Past. It's just that you're fighting an orbital space cannon powered by the disappointment of Christmas gifts you didn't get as a child.
I see where you're coming from, but it's still more like a 1 heart challenge. If it was three, you'd still be taking three hits to die most the time.This is I Wanna Be The Dark Souls.
this comment is fucking amazing
It's kinda funny, in the beginning I deliberately went into a glass cannon build cos I just wanted all the stats to use the weapons I wanted and mostly ignored vigor so I expected to get killed in 1 or 2 hits.Now, in late game, I brought my vigour up to 30-40 ish and nothing has changed.
Y'all gotta git gud
30-40 vigor lmao try 50-60
@Matt Bergamin No, it's actually common sense. You might call it being stupid to think the opposite.
@THE GAME KANG this. Ppl don't realize that they also one shot boss if they go full INT. The worst build is full DEX, I think. The 2nd one is quality build (str + dex).
@Jose Alzaibar How on earth is vigor some bs hidden stat?
It's sad to think how many bosses would be infinitely improved if their damage wasn't so badly over-tuned. Getting your ass kicked around the arena by a tough boss can be heaps of fun, but getting nuked so fast you learn nothing about their attack patterns, then spending the next five minutes staring at loading screens and running back to the fog door is incredibly dull and frustrating.
@Google made me do it Just use the glitches and farms runes infinitely(big dragon tail method) and get to a good level after that search for smithing stones in mines and level up weapons because some weapons in this are literally Overpowered. After that its a smooth sailing. I try to speedrun this game because there are so many glitches to exploit. More than half the bosses can be cheesed included final boss.
Basically the reason why I gave up on this game. There's no reward for putting this much effort into the game except really neat graphics and outlandish creatures. I can just watch it and let someone else suffer for my aesthetic interest.
Yep i loved the game but so many fights i won because i got luck with the RNG of the attack patterns or the boss didn't use a specific attack.
@Vile_chair I think that was intentional from FromSoftware because they are trying their best to discourage you and indirectly say "You Suck".
@D o 2x G Y Bro, I agree tiktok has ruined a generation, but I'm a 30 year old gamer, I've played so many games with much worse loading times. Even with SSDs and a sick rig, the loading screens are disappointingly slow and becomes a big annoyance when they are this frequent due to wanting to stay in the fight, given the points OP made. This isn't an example of having patience, it's an example of self torture.
I remember the final boss of Dark Souls 1 had that combo that if you had a gigantic health bar and good defense it MIGHT not kill you, but that was one combo he had, it was telegraphed, gave ample opportunity to heal after and he didn't do it all the time, but in Elden Ring it feels like most enemies have that combo but it does double the damage, still loving it, I just want to love it even more
@goggles789 i guess ive never noticed since gwyn is basically just parry: the boss fight for me every time
@Raimizan razak Gwyn has a 4 hit combo each with single hand and two hand strikes.
@Two Become One I’ve beaten all remembrances in ER with no talismans and just a longsword with square off. Your statement is false, and shows you don’t understand the mechanics.
People forget that Gwyn has a 4-hit wombo-combo from his one hand stance that can stun lock you and is not telegraphed. They forget that Seathe can trap unlucky players and kill them in a few seconds with curse if their resistance to it is too low. They forget that the starting game black knights can 1-2 shot you, and that they can read your inputs for healing. People forget pure black world tendency in shrine of storms!!! The entire series is based around being faced with unfair challenges stacked against the player. Elden Ring is by far the easiest, because it’s so easy to poise break bosses. The game over tunes the damage, but gives you numerous tools to deal with it.
I was referring to Manus
I honestly kind of agree. I have put 200 hours into this game and love it to death. But the combination of enemies being so aggressive and hitting so hard kind of does force you into using summons to draw agro while you sit back and spam op weapon arts and skills. Despite having an absurd amount of weapons and skills to play with it does discourage you from using anything but the most broken things unless you have the tenacity to playthrough difficult encounters 100 times. The one thing I hate is how beating most of the tough enemies in the game comes down to finding out how to cheese them rather than actually fighting them out right in a fair fight. Because there is no such thing as a fair fight. Compared to you the enemies move so fast, hit so hard, and have so much health that you just have to find ways to break their AI or just use summons to beat the game for you. It is anti fun game design and is by far the worse part of the game. But again like Dunkey said everything else they got right so ultimately its a freaking amazing game. Almost perfection.
@Sweepscience Brazilian Jiu-Jitsu & Fitness woww how, u never teleport to elleh?
this is so spot on. either summons and breaking AI -- or mastering the movements after 100 play throughs. that's the meta, and youtube.side note, i didn't even realize there were summons until near the end of the game when I started watching youtube videos on how to beat bosses. brutal.
Completely agree, enemy damage is through the roof. Oh and why does ever enemy have the same delayed attacks that take 10 fucking years to buildup their giant fucking axe hammer fire bullshit thing but they swing it in 0.00001 second 50 times so you can’t block or dodge it.
Input reading. They are delayed so they can punish you instantly for pushing literally any button. The bosses and a lot of enemies can just cancel their animations and you can't.
My man knew he had to beat this game 4 and 1/2 times just to be able to say, "It's too hard." I love it.
it's not really "too hard", it's just poorly balanced. Annoying to get one shot for a single mistake.
@Cin why would you limit yourself to no summons? Did you use horse during combat? Its built into the game.
@David gross mf rivers of blood user spotted 😅 consume grass hethen
@David i didnt say shit about dual hammers and whatever the fuck else you were babbling about not being op. Idk what argument you think you're winning here but you made it up in your head, bucko
The biggest problem I have with the game is that so many attack and combos are made specifically to confuse or bait you, I think it's almost crossing a line where it's not just difficult it's almost cruel. For example look at how many attack have weird delays, smashes almost always have AOE on them, bosses can just cancel out of a combo when you run away and then do a different attack, but then they do the full combo if you go in thinking you are safe. Also as someone who always likes to play a regular shield + sword knight build, I am dissapointed that it's completely useless in this game, I mean if you are going for a pure physical build, using two weapons is just so much stronger it's laughable.
@Meriki Agreed! This new "string variation" from bosses is one of the best new features IMO
@Amir HB Not viable in end game?
@Amir HB Really i was about to try that build they had added in the new guard counter mechanic i thought it would be better
The sword and shield combo has been ruined since ds3
@Wolfgang input reading and its bs
I’m only 2 main bosses away from beating this game, about 70 hours in and I think the biggest issue of damage isn’t the damage itself but stems from a very basic move set that is not sufficient to deal with bosses spamming attacks and combos for 2 million years until you get a damage window for 3 milliseconds but actually the boss can just sidestep your swing so you have to wait until the sun burns out to do any damage
I definitely agree with the balance. I'm getting to (what I assume) is act 3 of the game and it feels like by this point the game is balanced like it expects you to be cheating with some stupid broken build. And don't get me wrong, I AM but it just feels like it's a race to do my stupid OP bullshit before the game does its stupid OP bullshit and it's gotten a lot less engaging because of it. First 30ish hours absolutely blew me away though.
LEVEL VIGOR. You have no idea how many hosts I kill that are in Farum Azulu, the area just before the final bosses, and they have less than 1K HP. At RL125. It’s literally comedy at this point. Then people complain the game isn’t balanced, but all you have to do to mitigate it is level up your HP and wear more than wizard robes lmfao
if both are op bs its like both are not op bs and balanced? how stupid did gamers get ffs? the builds are there to USE THEM. if you dont, stop crying.
@Roman Snider I've beat this game 4 times and still think this souls game has the worst replay ability
@cybur found the bleed build spamming bhs thinking hes decent
Just roll in time with the music. What a lot of people don't realize is that Elden Ring is as much a rhythm/dancing game as it is an RPG.
Finding the balance between genuine critical analysis and humour must be very difficult. But dunkey makes it look so effortless. He's been in the youtube game a long time and it shows. I just love it. Thank you dunkey.
4:57 I cannot believe how accurate this is. I tried to beat the game without using any spirits, but once I got to the last three bosses, Maliketh, Godfrey, and Radagon/Elden Beast I just gave up and used the mimic tear. Not to mention that I was using a great sword, which is basically the games hard mode because it’s slow as shit and does basically the same amount of damage as a faster weapon like a katana.
@Fräntschou it was the exact opposite for me his first faze is so fuckinhg wierd on when and how he will attack and he does them so fast
@Styke good thing elden beast and radagon dont bleed
@Resht I know I wasn’t forced, but I was at the point in the game where I could no longer put in enough effort to actually work through those bosses. 130 hours is a long time, and at that point I was ready to be done. That’s exactly why I did a second play through and beat those bosses without a mimic tear. I have actually developed quite a liking for Godfrey, but I still think that Maliketh and the final boss are pretty unfair. Actually I kinda disagree with the being forced thing. The game really likes to promote its spirit ashes, and I genuinely feel like some of the bosses were designed with it in mind. Fighting Malenia solo is legitimately so ridiculous that I’m pretty sure the developers intended for the player to use a spirit ash. Same for Godskin Duo, which is a far cry from the patience test offered by O and S, and is instead replaced with a shitty DPS check. Obviously I have no concrete evidence for this, but at least that’s how the game feels to me. However I will agree with you on the multiplayer being sucky. Its way too laggy, and there are too many broken builds that ruin it when it does work.
@Mr. Goof Nobody forced you to use Mimic tear lmao. I didn't use any summons, or half the things I mentioned before. I'm just saying you shouldn't feel bad for using them because they're there for you to use if you're feeling the game's too tough for you. If the game is considered perfect or not is unrelated, though (since you actually have the tools to make it easier). I don't think it's perfect simply because it lacks more universal mechanics, covenants, and the multiplayer sucks more than any previous Fromsoft's game.
@Resht Sorry, I sunk 130 hours into the game on my first play through and explored every shitty nook and cranny in the entire game only to get cucked by the last few bosses. Don’t tell me that I need to explore more. Also, did you even read my first comment? I literally used a mimic tear to beat the bosses that I was stuck on, so yes, I’m aware that there are other options to make the game easier, that just doesn’t mean they should be forced upon the player. I don’t understand how it’s acceptable for Elden Ring to do it when Ds1, Ds2, and Ds3 don’t do that kind of thing. Your not going to convince me that I’m the problem here because I know i’m not. And you know what? On my second play through, I stacked like five different buffs and beat the final boss in like two minutes, but guess what, cheating a boss isn’t rewarding at all. I’m sick and tired of people acting like Elden Ring is this perfect game when it very clearly isn’t.
I think the prevalence of weapons like Rivers of Blood, Moonveil, Giant Crusher, etc has really psyched people out of using weapons that they like. I'm plowing through my second character exclusively using Serpent-Hunter (because it looks cool) and I'm having a blast. I do think the late game damage spike for enemies is really odd. My only explanation for it is that they balanced the enemy damage in accordance to late game optimized builds (like BleedArcane or MaxStrength). It would be cool if the enemies starting doing as much damage as you do to them, but that just isn't the case for a lot of players. That, in turn, leads to this weird dissonance. I think if the armors were to get any use beyond fashion and poise, they should be able to substantially mitigate certain enemy damage types. Don't like the dogs? Bam, anti-dog armor. Don't like the stupid hellfucker Perfumers? Boom, anti-perfume armor. At present, the armors are all pretty much cosmetic, beyond some random +3 to a stat or extra poise. I would like to see more put into that area of the game. Maybe Boc could do more than just cut off the cape of your armor and actually customize it to your needs?It would also be great if 40 vigor wasn't required to survive even one hit in late game. That really feels like some kind of oversight. Against Radagon, I had to put on Pearldrake +2, Haligtree +2, and Dragoncrest Shield talismans PLUS Lord's Divine Fortification for him to even feel like a normal boss. It was pretty ridiculous.
Yeah Dunkey nailed what's probably my biggest issue with the game. The difficulty spikes are so bad sometimes it genuinely doesn't feel like you're improving. I remember feeling like I was somehow getting worse at the game going into the later areas but when I went back to the first area I was an unstoppable killing machine. I had actually improved a ton, but the game cranks enemy stats up so much in between locations that it felt like I was weaker than I had been when I first started! It's just not satisfying in the same way other fromsoft games I've played are, because unless you have the right builds that feeling of hard-earned progression is just... not there.
I'd still go on to say, that even for all of the BS that you can die to in this game, it's a WHOLE LOT more rewarding when you do conquer the challenge. Sometimes you get stuck and can still figure out how to get out of your current situation. The game does encourage you to explore as much as you can and acquire as much as you can, and build something whacky with it imo.I've seen builds that should NOT work, but end up working even on the toughest enemies/bosses.
Cant believe Dunkey gave a spotlight to this small indie game even when they could afford 0 Donkey Kongs. He really is a nice guy
why do i hear op comment in Dunkey's voice
Dont think I would clasify Elden ring as a small indie game.
@MK Ultra lmao
@MK Ultra Oh yeah
@Nanashi It's true he kidnapped a princess.
"Elden Ring is an easy game if you do everything exactly as I say."- Internet assholes.
@Melvin T-P I used a usb steering wheel and beat it in 1 try
I don't think there's a single hard game out there that doesn't have that one asshole saying it's easy actually. Even romhacks that are literally impossible to beat without save states and game genie codes, some a-hole will insist it's easy.
@Drake Matsen A man of culture, I see.
Oh yes, that boss fight is easy peasy as long as you've got the Orange Listerine Ring, which you must've found because it's right there, in the open, in a chest, in a basement, in a different postcode, behind two secret walls and a fire!
@Melvin T-P You mean the Roll 'n Rocker.
I started this game a month ago and thought to myself "Surely it's not that hard right?" But it really feels like I'm being punished for using a melee character through the entire late game
@T W I'll let you know if i get the time, work is keeping me busy lol hopefully i can find the time to beat radagon and elden beast
yeah weapon skills are meant to be used in this game
@EcksDee well let me know if you need any help I'm on Xbox. Endgame was completely ridiculous but I was able to beat it yesterday
@T W i do! I even upgraded it and it's a reply cool weapon, but it just felt too slow for my taste. I've played claymore and zweihander and stuff before so i thought i would switch things up a little in this game
@EcksDee do you have bloodhounds fang curved greatsword? it does wonders on a Dex build
Only now that I finished the game for the first time (almost at the end of NG+ now), I realize that this review is 100% correct. An incredible game held back by poor balancing.
I absolutely love the game, I’m a long time die-hard FromSoft fan, and I agree that the enemy damage is insane.
@Nerdo THN it's been co-directed by Miyzakazi and the director from DS2 and sadly I think his influence carried over some bad stuff from DS2.
I love Elden ring but it's difficultly balancing is almost as bad as dark souls 2s
Dunkey is so real, he beats the game 4 times and loves it but will still point out to you the biggest flaws with the game in the most entertaining way. The GOAT of game reviews.
Joseph Anderson is the GOAT.
He’s not a goat… he a dunkey
@Viper Hareous Artorias and Smough were harder. Duo is so lare in the game, you should be good and have max gear by that point so they pose no threat
But it's not it's biggest flaw
It's because you already like himPlenty of people do this but because you aren't already fan boys, they are generally not heard.
I just beat this game for the first time after 120+ hours, and have since gone on to play and beat all three dark souls games (still working on dlcs). This game is a masterpiece with a serving of bad design mixed in that's too big to fully ignore but small enough to accept and not let it ruin the enjoyment of the game.
Yknow, the first time I played through the game when it first came out I had very little issue. Likely due to the fact that it was a bleed katana build where I used both moonviel and rivers of blood before I realized they were busted. Now, in my second playthrough as a faith strength build, I realize how difficult it gets.
Dunkey hit the nail on the head- beautiful game, great- but the bosses hit obscenely hard no matter what. It makes even a minor bit of experimentation or any mistake just restart the fight, basically. I hated almost every boss fight compared to the rest of FromSoft’s games.
True, and it's super sad. A lot of wasted potential. Bosses are super cool in design, music is stellar as always, but you just get frustrated while fighting them at the point you cannot appreciate anything about the fight. These games used to be tough but fair. In Elden Ring you feel like you're constantly overwhelmed by the opponent and can never retaliate.
The first third of the game (limgrave, caelid and, liurnia) is some of the most fun I’ve had gaming period. The second third (atlus plateau, mt. Gelmir and, leyndell) are the areas I would expect near the end of the other souls games beautiful and fun but also challenging and rewarding. The last third (the entire snow mountain, farum azula+the capital of ash and, the haligtree) were such a slog to get through making me not enjoy exploring and just rushing to some of the most annoying bosses I’ve ever fought. (I do really like the haligtree it’s one of the better legacy dungeons but the mountain and definitely farum azula were some of the most mind numbing areas to traverse)
I found Haligtree to be absolute trash. Nothing but recycled enemies and the worst designed boss From Software ever created. The end-game in general is a gigantic disappointment. Amazing maps, some of the best I've ever seen, littered with garbage re-used, DS2-tier, overturned mobs and bosses with 0 quality control. Kinght Loretta was a pretty good fight tho.
leyndell feels like the end of the game, I was very surprised when I found out there was a whole other section of game past it
I mostly agree on the balancing....its the fact that it swings wildly between too easy and too hard is the real problem. I am constantly changing from feeling overlevelled to underlevelled, often in the same area.
@Sans Ibar YES! I'm actually pretty worried that open world will be from's new standard going forward. People love to point out that it's great how they can go somewhere else if they get stuck....Yeah, but that's not because of the open world. You could still have a linear world with lots of branching paths so that there are multiple paths to take. Lyndell is the perfect balance of openness while still having interweaving, linear paths.
@Smith Smith Most Open-World are like that. And I don't include games that are Story-focused "Open-World"(where you basically can't meet overleveled enemies)
like in the lake area. can one shot those bug eye dues but a stupid lobster spits at me and i get one shot lol
@Raddish It would be much less of an issue if they had an actually quest system in the game to tell you what your next goal is so you’re not wandering into areas you shouldn’t be. It would make it so much nicer to track side quests too so I don’t have to resort to google.
Or fucking Caelid, dude. Some time ago I went from the main Caelid to the top area, don't remember its name, something about the dragons. And I got absolutely destroyed by big doggies, the same enemies that I was killing with ease before. The funniest part is that I killed gargoyle near the beastman chapel long ago by this time (although he was tough as nails).
I’ve never played a Souls game before, and I didn’t even have Elden ring on my radar months after it release. I bought the game after watching this video and it is AMAZING! Thank you for introducing this game to me!
Nice :) you should try dark souls 3, ds1 is really fucking good (every area is interlocked and interconnected on top of each other) but it gets kinda shitty in the second half. Also Sekiro is amazing as well, but it focuses more on parrying rather than rolling/dodging. Sekiro is probably my favorite fromsoft game just because its combat is so finely tuned and awesome
Do you live under a rock?
This guy is one of the funniest guys on TRclips you should definitely expand and do more things
Spent 98 hours on my first playthrough. Though the game did feel monotonous with the dungeons, towers, reused bosses, and late game difficulty spikes, I still love it. I've put so many hours into Dark Souls 3, but never on the first playthrough. And now I'm getting into this games pvp while at the same time thinking about already making a new build. It's an excellent game with its fair share of shortcomings, though I'm excited to see what will come in the future with dlc.
One of the few channels who speaks clearly, doesn't care about what the others think, and tries to be as objective as possible.
@Eris That's mixed. It's an objective claim that damage and health scaling in Elden Ring is significantly different to the rest of the series. That's indisputable, the percentage of your health that Melania does with her quick R1's is much higher compared to the health you're likely to have.An opinion can include objective elements while still being an opinion, also known as backing up your points.
I mean, 'objective' was a weird inclusion there, but i agree with the rest of it
this isnt an objective criticism, and thats fine, just stop pretending it it
This man beat the game 4 times in the amount of time I've played half of this game.
@Lobotomy r u shabi?
@Thug Cry are you slow?
He played simultaneously
@Burrito definitely that, I grinded for hours and found the late game bosses (except malenia) to be pretty ez
Same! I used 160h first playthrough! So much to see and do omfg , and the npc's are hiding around as always
Genuinely a 10/10 review. Couldnt have said points better myself. Such a great and beautiful game but the boss fights, and the scaling. I get that they want it to be difficult and they know players have learned how to adjust to their mechanics but almost half of the bosses are the cheapest bullshit. Then the balancing, like wtf happened?
Other than the crazy damage spike, my main issue is the smaller dungeons are really uninspired they stand out in a bad way against the legacy dungeons
The worst thing about the small dungeons and ruins is the "RNG" of their loot. Because they are so samey, nothing informs us what kind of loot we will get until after we clear them. But because of the souls game's rigid RPG system, you more than likely will get an item that is useless to your build.
@WorKSimi other than the one with the light gimmick(which I liked) every catacombs feels the same
I didn't mind them at first but like some of the reused bosses It became more of a problem to me later on when I was on like my 20th identical catacomb or mineshaft dungeon
Yeah, Its an incredible game with great story and so much to explore, but I'd rather they delayed it for couple of month to balance it right. Its incredibly stupid especially in pvp, when single attack with dual wielded bleed weapons bleed you instantly and fill another bleed bar for 90%, or ashes of war that are 2x faster than regular attacks, 3x more range than regular attacks and somehow to balance it they do 5x of regular attack damage
Finally got to watch this video because I beat elden ring yesterday. I feel like you just validated my opinions on the game and glad I am not the only one who thinks the one hit kills are bullshits.
In the late game I came across a couple of bosses where it was much easier for me using a low tier katana than my +9 blasphemous blade without respecing from my str/faith build. The damage was better, the attacks were faster, and I had more stamina to work with after attacking. If that doesn't make it clear that the balance is kinda fucked I don't know what will
What you don't touch on either too much is not only do enemies deal too much damage but so do you sometimes. There are so many weapons that are so insanely dumb overpowered that everything else feels obsolete and if you don't use it then your progression is halted and you feel limited in how you can play. I think my favorite section of the game is definitely limgrave because of this as pretty much everything you find at this early point in the game is always useful and exploring that first area and beating stormveil was some of the most fun I have had in a while.
I love everything about this game but yeah I definitely agree that the enemy damage is insane compared to all previous fromsoft games. Attack patterns are annoying to me but anyone can get them down eventually its just that often one single mistake pretty much ends the fight for you, I definitely died in this game more than in any of the other fromsoft games
The thing I agree with most is that From Soft discourages experimentation with different equipment. They truly are stingy, and I couldn't believe they did what Dark Souls 3 did: placing a limit on the number of highest upgrade materials in a single playthrough. It's a huge open world game with so many fun and awesome weapons! And they even let you re-spec your stats so you can try different builds... But nope, you can't upgrade more weapons to max to complement more builds, if you've already used up your highest materials.Makes me miss DS1 and DS2, where you could farm for titanite slabs and have a fun variety of max weapons in your arsenal.
you can get bell bearings for smithing stones so you can purchase them infinitely
@Two Become One i like ds1 since it helped me play the other fromsoft games, but i cant see how you think ds1's better than the other games, aside from level design although that was also kind of a miss for me
@Two Become One DS1 is pretty dated.But the leveldesign and first half is godlike. Definitely not my favourite FromSoftgame, but its great.
@Peter K. Bloodborne also absolutely fantastic, no argument there.
@Two Become One nobloodborne >>>>>>>>>>>>>>>>>>>>
If he completed it 4 times that makes the dunkview a 40/10. Not a bad rating
To whomever is reading this - wishing you the best morning/night - remember, what we think, we become 🧠💰
so then that makes the score a 4 right?
RATS, we're rats; we're the rats.
It's as if the final boss for Sekiro was the baseline design for half the mobs in all of Elden Ring. As much as I love Elden Ring, you can tell where things start sliding off the rails a bit.
@mmsL125 very late comment, with specific weapons and move sets it’s virtually impossible to hit the birds at all, I’m talking all attacks will miss unless youre trading damage
Thats because miyazaki was developing sekiro at the same time so it would make sense that the enemies in elden ring would be ridiculously aggressive and hit hard af
@Garrus Vakarian On god everything is fair in Sekiro
@Noro not almost every. Every. Single. One. Isshin is the fairest, most fun boss FromSoft ever created.
@Noro They all have a counter. Multiple one in fact. I know cause I did 1 attack power no damage Isshin. It was the best ever and I'm real fucking sad they didn't make a dlc for it. Didn't announce a sekiro 2 yet. Didn't remake bloodborne for PC (because they shot themself in the foot when they did it for the ps4, So they'll need to remake lots of stuff). Or didn't announce bloodborne 2.
My biggest problem (biggest, no only problem) with the damage scaling isn’t the damage itself...sometimes...But the fact that my spear takes 50 seconds to swing, and the boss is chaining attacks at 0.1 hit a second, and the second he finishes his 90K combo, he immediately starts a 150K move combo. I get a 0.5 second damage phase and my great spear just does not hit fast enough
@Sid spears are actually really good weapons, they attack pretty fast and, again, offer range. They can also be used behind shields... or you can just powerstance 2 frost harpoons and proc frost in 1 hit because this game is balanced.The greatswords are outclassed by other weapons like katanas because the poise in this game makes no sense at all, but they're still pretty good because they hit hard.Yeah this game is pretty unbalanced
@Lorenzo yeah so spears (and greatswords since they're as slow) are utterly pointless and only 2 weapon types are even valid melee? Ok, sounds balanced!
@Sadvato! Get it to at least +20 and then roll in time with the music. You'll hear a break in the song when it's time to attack.
It feels like the only way to survive is either sorcery or fast dexterity builds I love this game though but the scaling should be altered
Honestly so true, it seems like FromSoft focused so hard on making the bosses flashy and difficult that it is genuinely artificial difficulty, and you have to resort to cheese builds. Bosses do these cool as fuck attacks but it ends up with them running away and the player having to chase after them, only for them to start up the same combo
I completely agree with you man. I love this game to death and it has quickly become one of my all time favorite open world games. But the damage and balancing especially in the endgame is terrible. Enemies start killing you super fast with insanely fast and powerful combos that are near impossible to dodge. I have beaten all the Souls games, and I feel this is one of the most unbalanced. That being said, I’m having massive fun replaying this game even after beating it and I can’t wait to see what FromSoftware does next.
I love this game and I love all the beautiful moments it has, and all of the genuinely well designed boss fights.I was quite skeptical of your review initially, as i had spent around 30 hours on the game, gotten to Leyndell, and noticed no extreme difficulty curve. 60 hours in now, I fully understand what you mean and it is simply dreadful. I am in pain.
I personally prefer level zones to level scalling. It encourages a player to explore more of an area before moving on to a new one. I see it as a common complaint in a lot of reviews. People running into difficulty spikes, hitting a zone they're not ready for. I was fortunate enough to not really encounter that issue (aside from deliberately going to areas I knew I shouldn't be) through my playthrough. I really don't think damage reduction across the board is a good solution to people hitting difficulty spikes though. I think it'll end up negatively effecting the experience of players like me. Honestly in my ng+ I felt overpowered, taking even less damage would exasperate that issue for players like me. I think better option maybe would be balance some of the more egregious bosses and areas specifically. rather than taking the axe to the game as a whole. Pretty sure they already did that with Radahn and it worked great. Side note. I wasn't forced into a meta build. that issue sounds personal. Colossal sword gang wya
A few days ago, finished my first playthrough. Clocked completion at 128 hours, I'm back at Maliketh at 134 hours on NG+I picked up the game a few days after release, I've just been taking my time and I've gotta say this is the MOST valid review I've seen so far, as always Dunkey hitting nails on heads, even when i love a game i can't help but find myself agreeing with and accepting his analysis because it's entirely correct.I was really enjoying my first playthrough of Elden Ring up until the damage outputs of enemies skyrocketed. Every new area i reached late game the enemies damage jumped drastically, I had to try multiple new builds, none of which worked for how I was playing the game so i just gave up and farmed runes until i could soft cap Vigor.Found the final boss encounters a little daft on damage output even then, i might be able to take 3 hits if i was lucky, wiith defensive and negation talismans, great rune active and the best armour i was able to wear without getting that fat roll on. Now the enemies on NG+ are 1 or 2 shotting me (at level 240) this can be standard enemies!I haven't played for a few days now because I'm just fatigued with it, i found myself getting tired of the game even before then but stuck with it because i was too far in to put it down and just wanted to get it done. Which is sad because i was having a good time
I love Elden Ring, but my 2 biggest complaints are as follows:1. If you are a pure melee build, the game feels way harder than it needs to at times. For example, some enemies/bosses have attack patterns with almost no openings for you to attack without trading damage. Combined with the infinite stamina that enemies have, it feels unrealistic and unfair fighting an enemy that has seemingly impossible openings in melee only.2. The input reading on this game is so blatant that it doesn't feel realistic. I've done awkward tangos with bosses where we circle each other without attacking for 15 seconds, and the split second I use my flask, the boss gapcloses and chunks me. It doesn't feel like I am fighting a realistic opponent at all, just a bot. I've never felt this kind of blatant input reading in any of the soulsborne games.
@Black _Heart74 that one is mostly fine because you can bait it out first and then heal, but there's also bosses like Margit where you have to bait out an entire combo because he sometimes only throws the daggers when you heal.
I'm doing pure melee and I'm currently trying to 1v1 Malenia, with Bloodhound Fang. It's a fucking nightmare.
The most abysmal input reading of any boss in Elden Ring are the godskins, if you try to back up and drink a flask, they’ll prime a fire ball and throw it at you with pinpoint accuracy to hit you Every. Single. Time, it’s obnoxious.
@mmsL125 …or the combo extension/punish you never knew existed…
The input reading is crazy, the moment you dodge backwards here comes the 40 yard dash/jump/stab move you better ready for
Dunkey I think you’re right about players being funneled into the same builds. Every streamer I see play this game uses a strength build, because bosses give very few windows to safely attack. So, the best strategy is to just wait for the long combo to end and then attack with a jump attack(the love that does the most damage with the least amount of recovery).
Absolutely agree with this take. The scaling is absurd and the bosses seem to have infinite stamina, leading to you running desperately away from endless combos. My late game boss victorys dont feel earned, instead feeling like i had to beat my head against the boss until the one attempt where they didn’t decide to one shot me
@softice give me Sekiros parry mechanic for Melania. I want her to suffer.
@Gabby Williams I've played every fromsoft game except Demon's Souls and even that game I know everything about and I still agree with him completely. What's with people like you thinking the only reason you could ever have criticisms about Souls game is cause their bad? Honestly yall are the reason the series has gone downhill since DS1 cause yall applaud every garbage addition as long as it makes the games harder even though that was never the point from the start
lmao git gud or research a game before you buy it like a responsible person, this isnt fromsofts first game
@scallahan1294 at what level, with what weapon, at what ng+ cycle? Aside from that, did you make your build or just look it up online? Killing a boss in 4 hits isn't "getting good" killing on in three thousand hits because you're purposefully doing a low level run with a shit weapon is what that term is for.
@VSM yes so true!! I don't know where they got lost along the way of development where they thought dying a lot was more important than having a good experience.
I do agree with Dunkey on the balance issue. Malenia’s Waterflow Dance attack being the best example of just how utterly one-sided the balance team was against the player. The attack honestly feels like it was deliberately made to just one-shot the player no matter what level of health they have, how far away they are and what armour or shield they were using.If it had just been the one attack it would have been fair, but she does it three times in a row and can practically fly from end of the arena to the other with the amount of ground it covers. It’s absolute insanity.Whenever she wound up for that attack I basically just lowered my sword, Obi-Wan Kenobi style, and accepted my death because there is no point in even trying to avoid it.
I love how he anticipated the elitist dumb dumb response. “Just git gud irs ur fault scrub.”
@Crab King Except doom's difficulty is actually fun and doesn't take a veteran of the genre to master.
@J-manli1989 it always happened to games like doom, souls, and others that required skills
Late to reply, but anticipating the elitist responses goes to show how gate-keepy the community can be. Other videos that critique ER have a tons of moment where the creator has to say they like the game before explaining their critique.
I said it once, and I'll say it again. Elden Ring is the best video game that has ever been made. And I've played hundreds of video games.
I agree with everything he said. I've got just about maxed stats on my character, and you do ludicrous amounts of damage and take next to none regardless of the game cycle you play, but the second I get summoned to a friend's world just about anything can one shot me. That's not even taking into account the invaders that use attacks you can't see to one shot you. There's ways around both, but it's still frustrating to lose to something you not only know you can, but already have beaten.
I heavily agree about the weapon upgrade system. The rarity of smithing stones really funnels you into sticking with only a few weapons until late in the game where you can actually buy them instead of having to just find them like the first 40 hours. I hate picking up a cool looking sword only to realise that my +8 Lordsworn’s Greatsword vastly overpowers it, and I can’t compare the two properly because throwing so many upgrade materials into an experiment isn’t worth it. Elden Ring is amazing. It’s literally a masterpiece. But it’s not perfect. Love your work Dunks. Hope you and your wife are having fun bro
@Bluntly honest I think you are pretty confused, I know most of that. It isnt in the consumable description and thats frustrating for a lot of people. Which is what we are talking about. Bone darts have b scaling with strength and my strength build does 100 per shot and can get pretty great dps with it, Im surprised your smug ass didnt know that.
@Franklin go to a vendor to see how much runes give.Grease damage and poison buildup is based on your own stats.And 'big' weapon coatings has been lasting for 90 seconds since 2010.Bone darts damage is neglegeble but they dealdamage based on your dex. Anything else your smug, wiseass wants to know?
@Bluntly honest How many runes does a golden rune  give you? What about ? How much poison buildup do poison darts do? Does fire grease time out or last a number of swings? How much damage do bone darts do? etc etc
The dropped the price of the smithing stones in the latest patch, and I'm not sure, but I think they increased the random drop rate too (just from what I saw). But still...yep you kinda have to commit to 1 or 2 weapons to max out.
@Alfred Chan I believe you can upgrade 3 weapons to +10, but the lack of respeccing is annoying
Dude, thank you for this. I dont remember laughing so much lately as I did watching this video. I mean it, thank you.
I've always thought giving players very little healing and giving enemies very little damage is a way better design choice than giving players infinite healing and giving enemies one-shot levels of damage. I remember playing monster hunter world and experiencing the exact same flaw. The game gives you like 50 potions and 2 reusable health power ups and yet every single monster in the late game one shots you so you never use that healing. Similarly in Elden Ring, most deaths late game happen when you have all your healing up, and something just one-shots you anyway. Like Dunk said, it just feels cheap.
Wholeheartedly agree with Dunkey here, the damage output of enemies is astronomically high. There are so many instances where you can go from full HP to dead in less than a second with you not being able to do anything about it that it just gets exhausting and once you do win, it's less of a satisfying "Hell yeah, got their ass" and more of an exasperated "Thank God that's finally done, I hope the reward is actually worth it". It's artificial difficulty, whether others will accept that or not. I feel I was truly beaten when I got out played by someone/something out-maneuvering, not when the game just says "lol you got grabbed and insta-killed/you didn't react in time to that auto kill combo that gives you 1 frame to react". This game is fun and I enjoy playing it, but the balancing stops existing at some point and it hurts the game.
I’m playing through elden ring right now (it’s the first fromsoft game I’ve played), and I’m really not the biggest fan of some of the boss recycles. Going through the fog wall and seeing 2 bosses I’ve already fought individually sitting there right next to eachother is both immersion breaking and frustrating.
Dark souls and elden ring are challenge games at their core. You beat one guy and his brother, now fight both. I don't mind it as it's supposed to be a test of skill. I played the game for awhile and those bosses are pretty rare.
I’m so glad he mentioned how the respawning giant guys that can’t turn and have 1 attack are worth almost as much as a non responding mini boss in the same area that’s much more difficult. When I killed him I thought there was some glitch because he wasn’t worth the effort for that little at all.
Yeah it felt like getting robbed
@「DarkShadowZX」 I love that you called them shardbearers. Lol
@Thomas H Capital city and the underground tree
@Thomas H they are in the capital city after beating the dragon tree sentinal, should be one of the first enemies you encounter there
i think it's for lore reasons. they're the big gargoyles that you fight as minibosses but crippled and they accumulated a lot of runes before losing their legs or smth
“Having a concrete goal, like defeating a scumbag boss, makes exploration feel that much more meaningful.” That’s it. That’s what makes these games work so well. It was also done well in God of War, where players were basically looking for every advantage they could get their hands on to help them beat the 9 Valkyries.
It would be cool if the Crucible Knights had that variation to them like the Valkyries did. For an order of knights capable of using a variety of beastial spells, it's a shame they only have 2 variations.
Found your channel today. The Ghosts and Goblins run and Assassin's Creed review you did had me laughing so hard. Subscribed.
Hard agree on the balancing. Idk why this is a controversial topic online. For those of us who have played other souls games, especially into ng+ cycles, it's extremely obvious that the damage enemies deal in elden ring is way higher. I'm playing Elden Ring while also in a ng+4 run in Bloodborne and it is no exaggeration to say that the damage bosses deal is very similar between the two, even though I'm still in my first playthrough of elden ring, while being in my 5th playthroughof Bloodborne. I was fighting the dragonlord boss the other day and his big flying attack straight up 1 shot me from full hp (1500 hp btw. That one attack did at least 1500 damage). Needs to be fixed.
I like how stupidly resistant the final boss is to all elements, especially holy damage which is a damage type the game loves to throw at you because of the lore.
Got to agree on the point that Kiling a knight that has insane moves give pathetic runes compared to killing easy foes.
@Josh K-D Some of them
@Pronte why do that if they are just going to make plenty of easy enemies give similar amount of runes for less effort, that you can farm way easier?
That knight is also guarding a hero's rune which gives you 30k or something like that
@Quang Tuan Tran Yeah, but a major appeal of their games is overcoming challenges. Kinda weird to get practically no reward to killing difficult enemies.
So, I mean, just dont fight them. You can look at it this way, they made the super stupid knights drop little rune so u cant just skip them without feeling that u r missing out on anything, and u can still just fight them if u want to. I dont understand why ppl r complaining when they re presented ways to get runes easier, to get rewards easier, to make the game easier. And if u r angry that the rewards dont amount to the effort, there r a billion other bosses to kill to get better rewards
The reason for the bosses late-game feeling so janky is because the devs intended you to use summons for them. Summons take the aggro off of bosses so you get time to heal and plan your next move. I cannot say anything about the damage output-section though. The enemies in the endgame are all on steroids from space, like, I level 50 vigor and still get vigor checked by bosses.My question is how much vigor did the devs intend for us to level? In any other souls game I feel like a scrub if I go above 25 vigor, in this game, you literally can get one shot by any enemy if you don't level vigor up to at least 40. That's so many statpoints wasted. I could all put them into other categories like int/faith/arc but nope, FromSoft decided you get vigor checked by anything if you don't level enough vigor up to a certain point. Don't get me wrong, I love the game, it's my second favorite FromSoft game after Bloodborne and I managed to get every achievement for it. But the balancing in this game has HUGE issues that need to be resolved.
The best things listed in this review:1. Unbalanced enemy damage(especially late game)2. Some enemies should give higher rune after being defeated since they you know, actually fight back, unlike the sitting guy3. Unfun and unbalanced bosses4. Sometimes, the rewards are just not worth the effort5. Everyone uses the cheesiest build against bosses because no matter what build you faithfully put your entire playtime into, step into a boss that counters that build at a good level, well go respec
all the bosses are balanced and fair in terms of damage, you suck at the game lol
"Level up vigor" is the new "level up ADP", both signs of a badly designed game. You Elden Ring apologists are coping hard right now but in a few years, after the dust settles, Elden Ring will be torn apart critically like DS2 was.
My biggest gripe is the upgrade system as well, it really is a shame that there is sooo much to play around with, weapons spells ect, but you can't cause of something or the other. I literally play this only to explore and collect all the weapons and such....
I've put 200 hours into this game and the rune scaling for enemies frustrates me the most. Dunk put it perfectly here - you get basically no runes from normal enemies and even minibosses, so you're incentivized to run past things you've beat once and grab items on the way, and either use sleepy boys' farming ledge or rush main bosses so you can actually level up
@Charlie Flowers touch grass virgin
Should never be an issue if you just be a furled finger at a boss entrance. Earned over 100 Rune Arcs and millions of Runes just from helping in Godskin Duo fights. Also helped with Malekith and other bosses. Want to earn even more? Equip the gold scarab talisman and gold fowl finger.Hell, you can even add the silver scarab to get drops and sell them. It's really not that deep
@Monkey Man having ptsd flashbacks to every FF game ive ever played. In all honesty I didnt have too much issues leveling as ive played since i just explore excessively. But i definitely see if you are trying to just go through the story of it it definitely hits some strains.
@Lunartic define endgame area, you can get there at level 1 and start farming the bird for 14k+ a kill.With a world that's so free for you to roam, nothing is stopping you.Also I'd argue that late game bosses don't drop enough if you compare it to this one cliff site. Like I said 100k runes are completely rendered irrelevant when it takes you less then a minute to farm up.
@Charlie Flowers 😂
I’ve played all the other games, and I always like to be just a guy with a sword the first time through. Maybe I kind of missed the point with Elden ring with it being much more high fantasy than the others. That being said, from exploring as much as I could, I was over levelled for pretty much the entire game, and then lifesteal sword woman felt like a wall. It definitely does feel like the endgame is balanced for you using magic from the other side of the arena.I love the game a lot but it lacks the satisfying difficulty of the others, which I would also argue usually reinforced the games’ stories about struggling through dying or in this case broken worlds. It was part of the immersive quality these games have and while I think Elden ring has made up for that with its visuals and scale, it hurts because From have made yet another game that was so close to being perfect 😅 I guess perfection is impossible and these people are maybe too good at making games to the point where our expectations are impossible to meet
I have just finished it and I wanted to watch the videos from Dunkey and Maximillian. I think your review is on point. Max has just talk about the good things but the game has a lot of bad things too.I mean I have 200 weapons but I have tried two in the whole game because the upgrade system. I have also tried 2 armor sets because the level upgrade system. Same with summons. You can´t make any kind of build because you will get smashed. The world and the freedom to go anywhere is 10/10 dou.
If you get bell bearings throughout the game the first time you beat it, then you can basically buy infinite upgrade materials. I don't understand this with the upgrade system from everyone. This is how it is in EVERY FROM SOFTWARE GAME lolAlso, with larval tears, you can respec like 10+ times in ONE RUN. You can create any build you want over and over lmao
I beat the entire game (about 99%, missed some quests) without using summons a single time. I never understood people's problems with some of the bosses. I think all of them are great.
Finally someone brings the balance issues to light. Thank god for dunkey. I beat bloodborne, ds3, ds1 and sekiro on multiple ng plusses and eventhough the difficulty went up drastically it never felt unfair, elden ring on the other hand...not so much. That being said the game is fucking awesome and I love it.
Spot on. As much as I love this game, the moment I first dodged under a boss' high jumping attack and watched him track 180 degrees to land the hit anyway, I knew I was going to be butting my head against some true BS.
@William Hall Gross. You can't have one conversation about game issues without a fanboy claiming Miyazaki is a perfect angel sent by the gaming heavens. Stop making excuses for shitty game design, it's getting us nowhere.
@Preciousss If the bosses were designed to instantly die after dodging a 100 attacks they would be easy, but that's not the point. Their punishment windows are cryptic if non existent, and they combo spam insta kill. The moment you attack, the game goes "what you did something other than dodge. You dead now k bye." Your attack animation ALWAYS gets interrupted no matter when you attack. That's just shit game design.
@mmsL125 I think it’s cuz it’s a weird combination of Sekiro gameplay + Dark Souls controls.
@oscar anderson I completely agree and I think this is actually From’s worst job of teaching the player dodging/rolling/etc. it’s weird coming from sekiro which is nothing but teaching you how to play it
@daniel you sound like a pseudo intellectual. go back to reddit
Glad to see that you hit on the exact same issues I had with the game: enemy damage, and the upgrade system being particularly ill-suited this time around. I've never liked the Dark Souls upgrade system specifically because it discourages you from experimenting.
I've beaten a couple of difficult games, and I've spent hours on a single boss, but I spent about 20-25 minutes in Elden Ring and then I stopped playing. Then my friend got me to install the mod that lets you play together, and it became fun. I think the issue with FromSoft in general isn't the difficulty. It's the tedium. When I lose a boss fight, I wanna get back into the fight. I don't wanna walk through a dungeon again, I don't care how small a snippet of the dungeon it is, I just wanna get back in the fight. When I farm for currency, I don't wanna start over because I got cocky or because I fell of a platform or whatever other annoying reasons. That doesn't make me go "haha, you sure got me there Hidetaka Miyazaki" I sigh, and then I close the game, because I've got other things to do and I can't mentally justify spending my time on video games if I'm not even enjoying them. I think the best metaphor I can come up with is that Elden Ring feels like getting invited to a party at a mansion with a giant swimming pool and a tennis court and lounge with billiard and table tennis, and there's an open bar and free gourmet food. But there's no music, and the hundred or so other guests all look depressed. Yes, it's a huge map, yes there's a lot to do, yes there's a bunch of builds I could do. But it's an empty world full of lepers and freaks that I can just barely interact with for a good few minutes. I don't care then, I'm not invested in the world. "Ey go get the Elden Ring, become Elden Lord" bro why would I? Why would I wanna be the lord of the least populated kingdom across the whole multiverse? Fuck me I have to kill 90% of the remaining sane people just to _become_ the Elden Lord, and I use "sane" _very_ lightly. I just cannot get care, try as I might, for as pretty as the world is it is dead. It's a beautiful work of art and it's one I'm happy I don't live in, and I have no interest in living there vicariously either
So far the difficulty for the game hasn't felt balanced. There are enemies and bosses that should be hard I accidently murder(str/fai build though). Then some things/moves that for me are just super hard to deal with. I think the multiplayer aspect of coop is great for that.The real hard mode? Going from heavy armor STR build just power bashing enemies and stun locking bosses to leveling an arcane/dex build and learning real fast you have to dodge again as you can't stun lock.
1:55 holy crap that is the literal exact same situation I had, died to that guy like 6 times and all I got was that staff, when I was going for a strength build
Spot on with this. The scaling is insane and you can do a whole dungeon and get 3k runes after a boss that will make you its bitch but you can shoot a bird 4 times for 10 times the amount.
@Gabe Merritt Hard? Get good
Vigor is a completely pointless stat. The only enemies it really helps you with are enemies that are typically trivial to kill by the time you have enough Vigor for it to matter. I could walk around in my heaviest armor and 99 Vigor and still get 1 or 2 shot by most things. It's a bit messed up that even basic enemies can still insta-kill you with certain moves. Also, completely fuck all grab insta-kill moves and their broke ass hit boxes. Fuck them with a red hot rusty poker right in the ass. Especially, fuck a certain boss who likes to teleport grab you and rolling out of it is damned near impossible.
that is a terrible example because one is intentional design, the other is not.
@AfterAttackTV thing is finishing that dungeon probably gives u extra loot ( idk what dungeon it is as i recently reached mt.gelmir ) but am gonna bet that the loot is at least decent
@AfterAttackTV Runes aren't the only reward in the game; common enemies don't drop potentially game changing items
Dunky you hit the nail on the head with this game. I've played and beat all souls games several times, DS3 8 times. I actually hate this game. Still on first playthrough since launch. Level 104. Still no fully upgraded weapon. Part of this games issue is you'd never know what to do without guides, and to me that IS bad game design. I hate aimlessly wondering. I just got to rot lake and mountain of giants. I fought some cat statue with bad ps1 animations and realized I ain't had fun 85 hours in. They make the game hard to play, not hard. I was walking a trail and without warning the trail caved in. Then I gotta reload and travel back. Not fun
Personally I think the game was designed to be extremely unbalanced until around NG+2 or 3. I am on NG+2 at the end and being level 204, things don’t one shot me nor do overly-excessive damage. It takes away from the overall experience. NG+ should be about it gradually getting harder and staying on balance with where your character is. Not the other way around. It’s got a weird bell curve to it that makes it feel artificially difficult in some areas. The overall design of the game is untouchable. If they fixed some of these balance issues and damage mitigation, it would feel more fun on the first playthrough.
The way to fix this game imo is to turn down enemy damage for most enemies, and for boss enemies(like Maliketh for example)give them longer delays in between attacks so that dodging all of their moves actually feels safe and worth it instead of getting one hit and then having to dodge another minute long combo.
Yeah, the balancing is truly horrendous 😅. I've wanted more From titles for so long, and now we finally got something and it's new and fabulous, and I love it, beat it twice, and I've platinumed several other From titles... But the part about Elden Ring discouraging experimentation by forcing players into the same broken builds really hit the nail on the head. Every time I got to late game I found myself being forced to throw out my entire builds I'd dedicated all my time and runes to in favor of some random ass specific broken bs, and ontop of that I had to ruin cutscenes by selecting random mismatched armor and weapons that maximized damage negation and attack power. By the time I get to Melania or Elden Beast I always feel like it's just a chore to beat them, no matter what I did previously I have to throw it all out and start from scratch to even have a chance of finishing them off, and that really sucks
I honestly have to respect Dunkey for giving Elden Ring a chance even though it’s not a strand-type game. Obviously it’s not going to be on the same level as brilliant titles like Death Stranding or Knack 2, but it is a decent little game for what it is.
this game truly is one of the games of all times
This game truly is the Dark Souls of strand-type games
It's got a little something for everyone
@Lucy Snorebush says the pokemon avatar
😂 those games are lowest common denominator garbage. Toil made specifically for the soulless masses.
Personally, I was thankful for the late-game difficulty spike, I want the late-game bosses of a Fromsoftware game to kick my ass for hours on end. Before this point I was worried the late-game wouldn't deliver, and I play with no summons and a simple strength-based shield and sword build. This is what I want from these games, to master the bosses moveset and overcome a previously insurmountable challenge (and Maliketh, Malenia, Mohg, Godfrey, Radagon/Elden Beast gave me this). Don't they remember late-game Sekiro bosses? Demon of Hatred, Father Owl, and Sword Saint Isshin all took me hours too (as did Sister Friede, Ophan of Kos, Laurence, etc). I want the late-game to be harder than the early game, I don't want a reverse-difficulty curve. The hardest boss, Malenia, took me 6 hours to learn in my first playthrough, in subsequent playthroughs I almost always beat her in the first few tries, this feeling of mastery is why I love these games. Idk, I just think the difficulty isn't so different than the hours I poured into previous Fromsoft boss fights, and if anything I would ADD health to a few of the bosses and enemies (and give some bosses more bleed resist). The main difference with these bosses is the sheer amount of aggressiveness, delayed attacks, AOEs, and heal punishes. It like they designed the bosses to fuck with long-time Fromsoftware players, lol. Also I never paid attention to the amount of runes enemies drop, mainly because I never felt the need to farm or go hunting specifically for runes at any point (I know the balance is far from perfect but my level never bothered me). Overall I fucking adore this game (it's probably my favorite game world ever designed). Anyway, that's just how I felt through my multiple playthroughs.
This game cannot be spoiled because this game never ends 😂😂 .. best dialogue I ever heard !
Agreed, i want the game to be hard, but i kind of prefer the easy bosses to bosses that are hard because they one shot you, or they delete the floor or something...Or worse the ones that just have way to much health to make them feel harder
Dunkey's point about damage being too high is good, but he's also the only other person I've seen mention how limiting the upgrade system is. There is so much choice and variety in weapons, armor, talismans, spells, incantations, and arts of war but once you've picked up all the smithing stones of a certain level it's a huge pain to get more until you get their bell bearings, which come too late. This discourages you from trying out weapons and builds for fun. However when you are having some trouble and want to switch it up you can easily change spells, miracles and arts. This guides players to discover the broken buffs and arts that can carry you through the game. On the one hand that's a great way to teach casual players how to make it through the game but on the other hand it fucking sucks to find 20 types of weapon in Limgrave alone and have to choose just one of them. This design also means that if you want a more classic, difficult experience you can't just level strength and not look back, you have to always choose to not use ashes and arts that are cool and perfectly usable, but trivialize the game more than you would like.If the miner enemies were a more consistent smithing stone farm or they dropped at decent level from normal enemies like in past games, then players could experiment with weapons as much as they like. You might even be able to make enemy damage more manageable without adjusting all their stats by making armor actually upgradeable for some modest damage reduction.Personally I don't mind the endgame difficulty spike quite so much. I think of it like G Rank in Monster Hunter, or maybe deviant/hyper/apex monsters. The boss design in Elden Ring is Fromsoft's best ever. They've slowly fleshed out players toolkit and become masters of making enemies with tight, fluid movesets that counter your tools and are countered by your tools. Throughout the game a lot of effort is put into teaching players the proper usage of their tools and what to pay attention to in enemies. Bosses like Malenia are the final test. I spent many, many hours fighting Malenia with only a sword and shield, but by the end I felt like a master of the video game. I am reasonably confident I could pull off a hitless run of Malenia in just a couple hours and I've only beaten her once. They set the bar for the player's own improvement much, much higher than in past games and it's very rewarding. They knew people would play like classic masochists and gave us a worthy challenge. If that's not what you're here for, it doesn't really matter! Just summon something broken, use your best sorcery/incantation/art of war and the only thing you have to learn is how to dodge the supermoves. Or summon Let Me Solo Her and you don't have to learn anything!
Elden ring has some of the best examples from any fromsoft game of why I don't feel bad about cheesing fromsoft games. Enemies have absolutely no problem stunlocking you, hyper-armoring through everything you do, one-shotting you, or doing really whatever they feel like to make you drop your runes. You best believe I'm going to come back at that shit with every tool under my belt idc if I gotta lure em off a cliff or snipe them from on top of rock lmao fuck them
@PapaGuac only boss cheese worthy in sekiro is demon of hatred
@Constipated_Llama Do you have his email address?
@Almeno Fernando I hope you go tell Miyazaki that he's soft and that Elden Ring is actually Dark Souls and so the mechanic he added to his game diminishes the experience
As long as your not straight up hacking and using cheat modsIt's fine
@Almeno Fernando Bro I just looked at your gameplay....you're literally using magic builds in your "No-Flask" videos. You're cheesing the bosses yourself LOL how dare you call anyone in here a "soft gamer"? I fought Margit with a melee build, using a broadsword, greatsword, and shield with parry. It was the first boss I killed and I didn't use spirit ashes or anything ranged, and i was low enough level that any one of his combos would kill me. I actually had to FIGHT the boss. Of course you don't need spirit ashes, you're playing the game on Easy Mode.
He's too damn right about that late game difficulty spike. Miquella's Haligtree was aboslutely ridiculous. Those trumpet assholes shoot 5 bubbles at you at once and just 2 of them can kill you. And the boss at the end.....welp
As for me, there is a crowd of identical bosses. Those trees annoyed me when i fought them 3 times, but when you fight it 10 times, it's just wtf
Completely agree with most of your takes. I think alot of the balancing issues stem from just how many different player builds there are. How do you balance a boss when there's so many ways to deal with them? For example, on my first playthrough, I had a pure strength build and I bet the fire giant with relative ease. Maybe took 20-30 mins to get him. Might've used mimic, but I cant remember. Had no clue why so many people struggled with him. But then my 2nd playthrough I did a glass canon mage build and it took 1-2 hours to deal with this fucker. Keep in mind, if I took no damage and got everything right, the fight wouldn't have even lasted 5 mins. I think that's the problem. The weapon upgrading system has a different problem. Why do the best weapons in the game need less stone upgrades than standard weapons? I think it's because FromSoft went into it with the wrong mentality. They thought too short term, choosing to balance it around a player's first playthrough who's passively exploring the world and won't look anything up. I'd argue that that's the best way to experience the game for the first time, but not everyone's gonna play like that, and on your other playthroughs you're probably just gonna be experimenting with cool builds. Sure the normal rocks are technically more common that the somber ones, but when you know where they are, it's WAY more tedious to get normal smithing stones than to get somber ones.